🩸 Horror Fiction

Hobgoblin

✍️ John Coyne
Reader Score
4.4
(1 review)
$14.95
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📚 WHAT THE BOOK IS ABOUT

A psychological horror novel about a boy whose fantasy game blurs with reality.

The text positions Hobgoblin as a serious examination of mental health rather than mere entertainment. Coyne uses the medium of roleplaying games to discuss deep-seated neuroses. The story mirrors other works from that era by linking the protagonist’s condition to his gaming habits. It reflects the intense media coverage surrounding incidents like the Egbert steam tunnel event. The narrative implies a necessary separation between fantasy play and adult life. Readers interested in the intersection of mythology and psychology will find value here. The book does not offer simple escapism but rather a critique of immersion.

Key Themes
Irish mythology roleplaying games schizophrenia
Literary Context

Published in 2015 by Dover Publications, this edition reissues Coyne’s 1981 novel. The original work emerged during the height of Dungeons & Dragons popularity. It responded to urban myths about gamers dying in university tunnels, such as the Egbert steam tunnel incident.

Difficulty
●●● Challenging
Recommended For Fans Of
Ralph Vicinanza · Mazes & Monsters · Gothic fiction enthusiasts · Psychological horror fans
🩸
Horror Fiction
🏛 Dover Publications 📅 2015 📖 320 pages 🌐 English 📔 Paperback ISBN: 9780486800097

📝 Description: Hobgoblin

John Coyne’s Hobgoblin presents a narrative where ancient magic and contemporary horror intersect through the story of Scott Gardiner. This teenager becomes deeply absorbed in a fantasy roleplaying game rooted in Irish mythology. As his obsession grows, the boundary between his nightmare experiences and waking reality begins to dissolve. Coyne, an established writer, crafted this work during the peak popularity of Dungeons & Dragons. The novel functions as a problem story that examines the neurotic needs underlying roleplaying games. It shares thematic ground with Mazes & Monsters, portraying the protagonist’s struggle with conditions akin to schizophrenia. The narrative suggests that achieving mature adulthood requires abandoning such immersive games. This book suits readers interested in psychological horror and the cultural impact of early fantasy gaming. It offers a specific look at how urban myths about gamers perishing in university utility tunnels influenced literature at the time. Those seeking lighthearted adventure may find its tone too heavy, but fans of gothic fiction will appreciate its exploration of eroding sanity.

💎 Our verdict on Hobgoblin

“
🩸
Horror Reads editorial team
Horror desk
Coyne crafts a serious examination of mental health using the medium of roleplaying games to discuss deep-seated neuroses. The narrative effectively mirrors other works from that era by linking the protagonist’s condition to his gaming habits, creating a tense atmosphere where fantasy blurs with reality. While it shares thematic ground with Mazes & Monsters, it offers a more critical perspective on immersion. This book suits readers interested in psychological horror and the cultural impact of early fantasy gaming. It is less suitable for those seeking lighthearted adventure, but valuable for understanding the era's anxieties about fantasy play and adult life.
✓ EDITOR'S REVIEW

📖 Why choose it

📖

Why this book is worth reading

Readers interested in the intersection of mythology and psychology will find value here, particularly those examining the cultural impact of early fantasy gaming. This book suits individuals seeking a critique of immersion rather than simple escapism. It offers a specific look at how urban myths influenced literature during that era. Fans of gothic fiction will appreciate its exploration of eroding sanity through the lens of ancient magic and contemporary horror. It is ideal for those who want to understand the neurotic needs underlying roleplaying games without receiving lighthearted adventure.

⭐ Reader reviews

The starting rating comes from the team Horror Reads —

Reader rating

4.4
Based on 1 reviews
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Horror Reads editorial team

Coyne crafts a serious examination of mental health using the medium of roleplaying games to discuss deep-seated neuroses. The narrative effectively mirrors other works from that era by linking the protagonist’s condition to his gaming habits, creating a tense atmosphere where fantasy blurs with reality. While it shares thematic ground with Mazes & Monsters, it offers a more critical perspective on immersion. This book suits readers interested in psychological horror and the cultural impact of early fantasy gaming. It is less suitable for those seeking lighthearted adventure, but valuable for understanding the era's anxieties about fantasy play and adult life.

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